Eyes-on: Medal of Honor: Airborne impressions
I'm a sucker for World War II shooters. Heck, I still play them, but even I'm starting to think that perhaps that particular time period is tapped thanks to the influx of Nazi-laden shooters. Electronic Arts, it seems, it starting to sense that too. While their latest entry in the Medal of Honor franchise is set during the completely saturated events of D-Day, Airborne looks at the days surrounding that singularly important period in time from an interesting new perspective.
Instead of making the game strictly linear, Airborne starts each level with your in the air and allows you to decide where you want to drop into the game. This does two things: First it seems to give the game's missions a more open-ended, user-controlled feel, but more importantly it makes all of the levels incredibly vertical.
In all of the levels we glimpsed you could land anywhere, be it near the middle or end of a map, or even on a roof top. This really changes the way you play through a game because you can, for instance, try to drop behind the current enemy lines.
The levels we saw showed a nice variety from towns and ruins to a traditional D-Day scenario or an industrial complex. The one that looks most fun, and most difficult, though is a level called Der Flakturm, which has you taking out a giant tower that is a city unto itself. The level looks viciously hard and seems to go straight up. In the one play-through of the level we say, the developer was killed within seconds of landing on the ground.
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