Scribe: Game Writing Is Hard

From Gears of War to Bioshock, writer Susan O'Connor has penned big titles. She founded the Game Writers Conference back in 2005 so that game writers can put their heads together and exchange ideas about their work and the industry. While it seems that producers and designers often end up as the title's face, game writing is on the verge of coming into its own. Compared to movie writing, game writing has infinitely more variables. Hence the challenge. O'Connor explains:
It's tough. You're trying to craft a story for the player. He's the star. It's about him. But who the hell is he? How is he going to act? How is he going to play this game? How many times is he going to repeat this level? Imagine creating a gorgeous, emotionally complex scene, only to have the player suffer through it ten times because he can't get past this one level. Then imagine how much the player has learned to hate the story.
It's only a matter of time before English majors start wanting to write games instead of short stories.
Game Writing [Ars Technica]
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