Size Matters: Denis Dyack - Less Game is More

Logo-sk.jpgSilicon Knights president Denis Dyack and I are on exactly the same wavelength, at least as evidenced by the second part of his interview over at GameIndustry.biz. The Too Human developer says that while games have been getting longer and longer over the past 15 years, gamers no longer want games that take them days to play.

"If we're going to craft an epic story we decided we had to divide it into manageable chunks for the consumer," he said, referring to Silicon Knights' proposed Too Human trilogy for Xbox 360, the first installment of which is currently in development. "At the same time we wanted to do a game that it has a chance to evolve and take advantage of development changes.

What he says makes sense from both a developer and a player point of view, if you think about it. Instead of spending years developing an epic masterpiece that might be a bit behind tech by the time it finally hits, break it up into manageable chunks. Gamers don't have to wait so long between games, developers can keep up with the latest techniques, and professional game reviewers won't have to waste their time pretending to play through an entire 60 hour game before writing up their reviews. If we're really lucky, it could even bring the price of the games down a little.

What do you folks think? Would you rather have a bunch of small yet satisfying game nuggets on a regular basis or one massive, seven course meal of a game?

Gamers want shorter, better games - Dyack [GamesIndustry.biz]

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