Reality Check: Ghost Recon Vs. Land Warrior

Occasionally a feature comes along that makes you think, "Why didn't I think of doing that." Popular Mechanics' Ghost Recon 2 Vs. Land Warrior is just such a piece.
In it writer Erik Sofge compares the futuristic support and weapons of Ghost Recon Advanced Warfighter 2 to the real world gadgets and weapons of the Pentagon's Land Warrior System upon which the game is loosely based. It helps that a contributing editor for the magazine got some hands on time with the real-world technology.
Specifically, the magazine looks at three things, the weapons camera, the heads-up display and enemy and friendly unit tracking.
What the magazine found, not surprisingly, was that the real-world tech isn't quite up to GRAW2 snuff. In particular, the map tracking of units isn't as responsive as in the game, with as much as a one-minute delay in relaying locations. The magazine also notes that a heads-up display that can differentiate between enemies and friendlies isn't just impossible now, but most likely impossible in the next decade or so.
The real world gun camera is also unresponsive, with sluggish focus, and the other weapon add-ons requires exceptionally heavy equipment that made them almost unusable.
It's a really interesting read and includes some cool photos of the real deal. I couldn't help but think, while reading through the article, how making the real world problems with the tech part of the game could lead to a more interesting experience.
What if you had to choose between high-end tech that was occasionally sluggish and misidentified units or being able to sprint, or at least run, in battle? Wouldn't that make for some fun battles?
Ghost Recon Vs. Land Warrior [Popular Mechanics]
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