SXSW: Writing for the Next Generation of Games

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Overheard this year at SXSW: "They need to hire more writers and better voice actors in games, and less coders ... because the games look cool but the stories are atrocious!" This pretty much echoes a sentiment that keeps growing within the industry. In fact, Aliza Gold -- who moderated this panel -- opened it by saying, "I'm here not because I'm a game writer, but because I want to play better games."

She wants to play games that take place in a wider variety of worlds, and/or games that appeal to a wider variety of emotions. The great thing is, this can all be accomplished through good writing. However, according to the writers on the panel, far too often publishers develop a game, do all of the coding, level-building, design the gameplay, and then after the fact, they plunk a writer down and tell them to make a story for it all. By then, it's far too late. You'll either end up with a game filled with talking heads (or objects), or you'll be reading a ton of on-screen text.

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