GDC 07: How to get your indie game published
It seems like everybody's hitting it big publishing their indie games through services like Xbox Live Arcade. But what about you? For those among us still clinging to indie projects but burning to get them out into the world (ah, it burns!), Simon Carless hosted a "Console/PC Distribution Gatekeepers" panel this afternoon as part of the Independent Games Summit. With John Hight from Sony, Sandy Resnick from GameTap, Greg Costikyan from Manifesto Games, and Ross Erickson (formerly) of Xbox Live Arcade, the panel covered everything from what game services are looking for, to how many submissions they get, to how much they pay. Here are some tips and heads-ups from the suits who decide the fate of your games:- Sure, experience, fun factor, uniqueness, and audience appropriateness are all important factors in getting your game published, but the execs also stressed enthusiasm. Making a game takes a lot of work, so publishers want to know you'll see it through. Said Erickson, "The game we want is the game you're passionate about."
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