In Defence Of God Hand

God Hand should have been a relative success. Developed by Clover and taking the rare, but much-needed step of poking fun at video game clichés, it's the kind of self-deferential breath of fresh air that this medium needed. Or at least that's what I thought. The "market" thought otherwise. The game's sunk without a trace, selling about four copies since its release, and never really set the critics on fire, either.

As you often get with games like God Hand, Beyond Good & Evil and Psychonauts, when a quality title is shunned by the masses people are bound to complain. Bitterly, and if you're really lucky, loudly. But this...this is a little different. Like the game itself, it's a refreshing break from the norm, a thoughtful treatise on why everyone who wrote God Hand off without giving it a chance just might have been missing the point.

God Hand [Hardcore Gaming 101]

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