But Why Are There Big Bugs In Lost Planet?

Just in time for winter comes Capcom's frozen mecha, giant bug game, Lost Planet. Dangerous and moody, it's easy to see why settled on an icy setting. But why the large in-game insects? Says Art Director Takahiro Kawano:

The reason we went with insects is because of the freedom in the design and the kind of reactions we could give them when shot. For example, if you shoot something soft, all that can happen is liquid drops out. There's not a lot of room for reactions. But if you have a creature with a hard shell, you can make it so that you can shoot its leg off, or break the shell with an explosion. If you can make chunks fly, you can have a lot more variety in the kinds of reactions the creatures exhibit, and all that goes to make the player more satisfied with each kill. So we needed that shell-like exterior, combined with something that would give enough freedom to the design. And that's how we settled on insects.

That's sure a long way to say killing bugs is bad ass.

Part Three Of Interview [Lost Planet Blog, via Siliconera]

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