Molten Core More Revealing Date than TGI Friday’s

TerraNova addresses a topic dissected by artist and gamedev Andre Fryer at the recent Sex in Video Games Conference. The piece is concerned mostly with a phenomenon most of us have encountered already, which is meeting brain before brawn online. That is to say, becoming acquainted with a personality before ever laying eyes on the fleshwrapper it pilots.

Let's look at some example scenarios:

Our couple has been trying to slay a dragon for two hours, have died for the 20th time and the last of their armor is broken. Anyone would be irritated at this point, but who is mature enough to laugh it off and show some positive attitude, like suggesting they try again the next day, and instead go on a mountaintop picnic for now? Then again, who is childish or short tempered enough to storm off fuming because it was you that messed up during most of those attempts. Who starts giving sermons about how things are really done?

[...]

In summary: MMO relationships are playing the fast forward button to getting to know someone. As mentioned in one of the articles in the Daedelus project, Inside Out, "you get to know someone inside out".

This article is necessarily bare of the issue of people who roleplay, either for fun, profit, or the joy of deception, as such a tangent would derail the original concept of the piece. Indeed, in my experience, people online are similar to the inebriated: they think they're being funnier, cooler, and more badass than is actually possible, which leads to a sort of fisheye view of their core beings.

Better Dating Through MMOs [TerraNova]

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