PS2 Spider-Man 2 (Hints)
Programmer save:
When starting a new game, enter HCRAYERT as a name (”Treyarch”
spelled backwards), then go back and enter any name of your choice.
The game will start in progress, with over 40% completion, 201,000
Hero points, with Swing Speed and Web Zip upgrades, and “Big Game
Hunter”, “Alien Buster”, “Shock Absorber”, and “Tentacle Wrangler”
ranks.
Completion bonuses:
Successfully complete the game. The “Battle Arena” and “Movie
Viewer” options will now be unlocked for purchase at the Spidey
Store.
Hint: Defeating Doc Ock:
When you fight Doc Oc for the last time, save up your Spidey Sense
energy. When it gets too full or half-way, let him get close and
active it. This will help you defeat him without losing health.
Note: If you can get good hits on him when three of his four arms
are down, you will take little damage if you are careful.
When facing Doc Ock in the final battle, stand your ground in a
corner and let him approach you. When he arrives, beware of his
tentacles. Dodge them one by one pressing Circle when Spider- Man’s
head flashes, then respond to each dodge by pressing Triangle and
shooting a web at the Doc’s tentacles to bind them to the wall or
the ground. When all four tentacles are bound to either the ground
or the wall, run towards the Doc by holding L1 then pressing Square,
performing an uppercut which sends the Doc in the air. Then, hold
and release X and continue to press Square rapidly. When the Doc
falls to the ground, continue to perform combos to him by pressing
Square, but beware of his tentacles. Doc Ock will use them to throw
you repeatedly. Web out of there after one combo and move to another
corner and repeat the process until the Doc is defeated.
Hint: Defeating Mysterio:
When you are fighting Mysterio at the Speedy Mart, the battle is
very short. Just punch him a few times to defeat him and prepare
yourself to reveal Mysterio’s true identity.
Hint: Defeating Rhino:
When Rhino tries to hit you, there will be a flash above
Spider-Man’s head. Press Circle when this happens. When Rhino stops
spinning, he will be dizzy. Punch him until he recovers, then he
will charge at you. Jump over him. Do not punch or web him. If you
web him you will get hurt. If you punch him it will not have any
affect because there is metal around his body.
When fighting Rhino, a flash appears above Spider-Man’s head. Dodge
his attacks and when he is dizzy, turn on the spider senses and hit
him. When he recovers, dodge his attacks and repeat the process.
After you defeat Rhino (when Spider-Man hangs him upside down from
the building), you can jump up and attack him to hear him say
“That’s not fair!!,” along with a few more remarks.
Hint: Defeating Shocker:
To defeat Shocker the second time that you fight him, climb up the
wall directly across from Black Cat and press the switch. The force
field will deactivate. Then, charge towards Shocker. Stay away from
the middle, as Shocker will stay on the sides. Uppercut him into the
air. Jump up and do an air combo. He will fall down. Charge him
again and do the same thing. This time he will start to charge for a
blast. Run away and do charged jump as far from him as possible. The
force field will turn on again. Repeat the strategy from beginning.
When Shocker loses about half of his life, Black Cat will shut down
the force field for good.
Hint: Defeating Bosses:
When facing the Rhino or other Bosses, press Up to make everything
slow down except yourself. This move also allows you to punch and
hit much more effectively.
Hint: Defeating enemies:
To defeat enemies that block your attacks, have guns, or dodge your
web, use the Web Splash maneuver (L2 + Triangle). This will quickly
cover them up with webbing and will make them easier to defeat.
Hint: Following Black Cat:
In the missions where you have to follow Black Cat, try not to swing
from building to building because you will not be very accurate and
fall too far behind. Instead, try flinging yourself from building to
building. To do this, hold the X (Jump) and when it is fully
charged, also hold L2 (Turbo). Then, still holding L2 + X, run to
the edge of the building and release X, but continue to hold L2.
This will fling Spider-Man farther than just jumping, and is much
more accurate than swinging. Also, if you are just about to land on
a building, but are slightly short of making it to the top, try
using the zip line (L2, R2) when you can still see the top of the
building. Note: You must buy the zip line first. It should attach to
the top and zip you over.
Hint: Saving the reporters from Mysterio:
When you start the level, you are on the top of the Daily Bugle.
Charge your jump and sprint towards the destination marker and begin
swinging. When Spider-Man says “The conference is starting, I’m
going to be late”, you should be near a black building with green
lights behind it. The green lights are the conference hall. Sprint
through the center of this building and start swinging to the right.
The entrance is on the right hand side. Sprint into the building and
directly to the stairs. Sprint up the right-hand side to the top
floor and in the second door on your left. Note: Jumping up floors
saves a few seconds, but do not wait to charge your jump. When you
enter the room, there will be an intermission sequence of Spiderman
meeting Mysterio, and two reporters hanging from the balconies. Save
the one on the right first, since he is closest to falling. When you
pull him to you by pressing Triangle, charge your jump and sprint
towards the balcony that you came in on. When you reach the edge of
the balcony, release Jump. The jump alone will not get you there.
When you start to fall, cast a web and swing onto the balcony. Press
Triangle to put the reporter down. Repeat this for the reporter on
the left. When you have safely rescued the two falling reporters, go
back to the balcony on the right. There should be another reporter
on that balcony. Repeat the steps for saving the falling reporters.
Swing down to the stage and fight off some of Mysterio’s alien
flyers Note: Your web attacks will not have any effect on the
flyers, however your normal attacks will. Grab one of the reporters
and charge a jump. When your jump is fully charged, jump straight
up. When at your full height, cast a web and wait for it to stop
swinging. Repeat this until at maximum height. Start swinging
towards one of the two balconies that the reporters were on. If you
are not high enough, charge a jump and release. Repeat this for the
other two reporters, then finish of the flyers. An intermission
sequence will start, and you will have completed the level.
Hint: Reaching Liberty and Ellis Islands:
The only way to get to Liberty Island and/or Ellis Island is to
hitch a ride on the patrolling helicopters that surround the
islands. To do this, stand on the edge of the Manhattan island where
you can see the Statue Of Liberty and the other island (Ellis
Island). Then, look up and watch for helicopters. They are much
easier to spot in the daylight hours, and may only appear during
this time. Then, charge-jump and web-sling to attach to one. Wait
for it to get close to the island and/or the other helicopter. You
will know when to make the jump for the islands.
When you must get to Liberty Island, keeping swinging to the island
until you see eight little red dots. Then, drop into the water and
you will float all the way over to the island.
To get to the Statue Of Liberty from Quentin Becks, first jump hard
then keep web swinging from the UFO. While doing that, keep jumping
and getting boost by pressing L2 at the bottom of a swing. Keep
doing this, even when you fall.
Hint: Destroying Orbs at the Statue Of Liberty:
First, attach to one of Mysterio’s “UFOs” and it will fly you high
up. Jump off and Websling around until you are close enough to an
Orb to Webzip toward it. Once there, you will remain floating. Just
use a simple punch attack to destroy it.
Hint: Mysterio’s Apartment: Exiting Wall Of Mirrors:
Go up to a mirror and punch it three times as the clone is coming
out. Then, beat the clone up. Using a Web Ball (L2 + Triangle) works
well. Be very careful to only approach one mirror at a time, as the
Spider-Man clones that appear are very difficult to defeat if there
are too many. Repeat this until you find the door that you can use
to exit.
Hint: Farther web swings:
When you are swinging, hold L1 + X. Release when you are about to
get make another web shot come out. This will make you go farther.
Hint: Faster wall running:
When running up a wall and are about to fall, quickly press X and
hold Circle. You will go faster for a moment. Keep doing this until
you get up the wall.
Hint: Avoiding bad cop aim:
When the cops need your help and are being fired at, they will fire
at you instead of the bad guys. Do more Spider Sense mode to dodge.
Hint: Hang a thug on a streetlight:
If you are in a street fight and need to hang up thugs for a little
while, press Square(2), Triangle, Circle at a thug . This will hang
him up onto a lamp post. You have to make sure that you are near a
lamppost in the first place.
Hint: Continue beating:
After defeating a criminal after a crime, you can keep beating on
him until you leave.
Movie Theatre
After Doc Ock is defeated and the credits finish rolling, Chapter 16 will
start and the Movie Theatre can now be bought at the Upgrade Store. The
Movie Theatre upgrade costs 1,000 Hero Points. After you purchase it,
swing over to the movie theatre and activate the Change icon to choose
from Activision Logo, Treyarch Logo, the Credits, and 3 demo videos. The
location of the “Viceroy Cinema 8″ movie theater is marked on the map by
an icon of a movie projector. It is in the southern portion of the main
island, in the middle between Greenwich Village and East Village. The
movie theater is northeast of Mary Jane’s apartment in SoHo (the house
icon with the letters “MJ” on it).
Fight Arena
After Doc Ock is defeated and the credits finish rolling, Chapter 16 will
start and the Fight Arena can now be bought at the Upgrade Store. The
Fight Arena upgrade costs 5,000 Hero Points. After you purchase it, swing
over to the Shocker Warehouse near the Lower East Side. Enter the
warehouse through the large bay doors. Go to the main room where the first
battle with Shocker took place. Access the marker to start the fight. At
first, only “Timed Rounds” is available, but playing it to Round 3 unlocks
the Endurance Rounds option. Completing Round 3 unlocks the Boss Rounds
option. The Boss Rounds includes the various villains from the game with
thugs.
Swing Speed 8 Level Upgrade
Successfully complete Chapter 16 and Chapter 17 to unlock the Swing Speed
Level 8 Upgrade at the Upgrade Store. The Swing Speed Level 8 Upgrade
costs 50,000 Hero Points. Using it earns the Speed Freak award.
Wallsprint Level 2 Upgrade
Get all 150 Skyscraper Tokens to get the Wallsprint Level 2 Upgrade.
Arcade mini-games
There are four mini-games at the Arcade: Dodge Hall, Directional Attack,
Web Attack, Air Combo. Enter the Arcade, then go to the back of the room.
Press Square to activate the marker to start the Dodge Hall mini-game.
Complete round 3 to unlock the Directional Attack mini-game (which is more
of a tutorial). In the Directional Attack mini-game, follow it as
instructed to unlock the Web Attack mini-game. This is also basically just
a tutorial. In the Web Attack mini-game, follow it as instructed to unlock
the Air Combo mini-game.
Reaching the arcade
Go to Han’s Pizzeria (the pizza icon on the map). Stand facing the front
door and the neon sign (so that you see Spider-Man’s back). Turn to your
left and go down the street past the blue star icon for Race 95 and
continue pst the first intersection. Go to the second intersection at the
end of the grassy area (across the street is the blue star icon for Race
96). Stay on the side with the grassy area, and turn left. Go down the
sidewalk with the grassy area on your left until you reach the T-shaped
intersection. Cross the street and continue going straight, past the
white/gray awnings. On your left side is an alley. In that alley is a
storefront with green-trimmed windows. Go into this alley and you will
reach the entrance to the Arcade. Above the Arcade door is a sign
depicting an old Atari-style controller. Note: The Arcade is a location
used at the very beginning of the game during the tutorial narrated by
Bruce Campbell.
Getting upgrades
When you are in need of more moves, fly around the city and look for
buildings with a web-like top on them. Sometimes the buildings will be
very small and are white, which may make the web almost invisible. There
are also different color webs, which will make the web more visible on
your map in the lower right side of the screen. Inside of one of those
stores, you will see a gold spinning decal which you should “open up”.
This will bring you to the upgrade screen, where you can spend your Hero
Points to get other attacks and much more.
Easier Completion of timed missions
Purchase the level 8 upgrade to your Swing Speed (after completing Chapter
16) before doing the Pizza Deliveries, Mary Jane, and Daily Bugle Photo
missions. The first few missions are easy, but they will get progressively
more difficult as you will have to go farther with less time available.
Having your Swing Speed fully upgraded to level 8 will make them easier,
although the final missions will still be a challenge.
Easy Skyscraper Tokens
Go to the map of the city and look very closely at the buildings. You will
see little gold dots on top of the buildings. They represent the token
locations.
Easy Hideout Tokens
On your map in the lower right hand corner, locate all the buildings with
a pink top. This is where you can enter and get your goodies. Some are a
little difficult to find — be alert.
Easy Hero Points
In the street crime mission where you must fight off thugs stealing money
from the armored van, untie the officers that are kneeling next to the van
by using Action. You will earn an additional 50 Hero Points for each
officer you untie. However, make sure you untie them before you get too
far away and the game removes their presence.
Fill Style meter faster
Using the “Spider Reflexes” ability drains your Style meter (the blue
bar). You can refill the Style meter by performing the Air Tricks combos,
but they will only add a little bit to the blue bar each time. To fill the
Style meter faster, avoid hitting buildings while you are swinging around
and doing the Air Tricks. The more Air Tricks you string together without
bumping into buildings, the faster your meter will be refilled. When you
bump into a building while swinging, it stops the Style meter from being
refilled and you have to start another string of Air Tricks. If you are
going too fast and cannot avoid slamming into a building, try going into a
Wall Sprint just as you make contact with the wall, then leap off the wall
into a swing. If done correctly, you will not break your Air Tricks combo.
Drenched Explorer award
Collect all 130 Buoy Tokens to get the Drenched Explorer award.
Employee Of The Month award
Successfully complete all 20 pizza missions to get the Employee Of The
Month award.
Game Master award
Successfully complete the game with a 100% rank to get the Game Master
award.
Knowledge Seeker award
Successfully collect all 213 Hint Markers to get the Knowledge Seeker
award.
Lover Not A Fighter award
Successfully complete all 10 Mary Jane missions to get the Lover Not A
Fighter award.
Shutterbug award
Successfully complete all 6 Daily Bugle missions to get the Shutterbug
award.
Vulture Lair
When you reach a hole in the netting you will reach a open space. Advance
Web it.
Farther web swings
When you are swinging, hold L1 + X. Release when you are about to get make
another web shot come out. This will make you go farther.
Loop swinging
To do a loop swing, press R1 to swing. About half way through the swing,
hold L1. Spider-Man will swing in a loop over the anchor of his webline.
This will work well with objects such as cranes. You can also do this with
a double web swing. Instead, just press R1(2), but hold it down the second
time, then hold L1. This move can results in more jump distance.
Web Rodeo
To execute a Web Rodeo, shoot a web at an enemy so that you have them
webbed up and a line attached to them. While the line is still attached,
quickly start rotating the Left Analog-stick in a circle to spin the enemy
around Spider-Man’s head in a circle. Keep rotating the Left Analog-stick
as long as you want to maintain the Web Rodeo. The animation of Spider-Man
swinging the enemy around moves slower than the speed you need to rotate
the Left Analog-stick.
Faster wall running
When running up a wall and are about to fall, quickly press X and hold
Circle. You will go faster for a moment. Keep doing this until you get up
the wall.
Holding Air Tricks longer
After purchasing the Air Tricks upgrades (jump off of a swing and press X
repeatedly), you can press X quickly to perform the aerial acrobatic moves
quickly one after the other, or hold X to maintain an Air Trick longer.
Holding an Air Trick longer will gain more style points for the style
meter (the blue bar). You can mix it up by quickly pressing X a few times,
then holding X to maintain the last Air Trick.
Free fall
In order to free fall you must first be on top of a building. Just run or
walk off and you should form a diving position. If you were high enough,
the game should shake and you can see the speed. You can do this with the
construction worker that you were supposed to “save” from falling off of
the building, but when you land you will just roll and the construction
worker will not be affected. Note: Sometime when you free fall you will
lose health if you hit the ground head on.
Avoiding bad cop aim
When the cops need your help and are being fired at, they will fire at you
instead of the bad guys. Do more Spider Sense mode to dodge.
Getting better moves and awards faster
Always do a lot of crime fighting while not fighting Bosses in order to be
able to buy all of the moves after each chapter. By doing this, you can do
a variety of moves against Bosses and other enemies.
Hang a thug on a streetlight
If you are in a street fight and need to hang up thugs for a little while,
press Square(2), Triangle, Circle at a thug . This will hang him up onto a
lamp post. You have to make sure that you are near a lamppost in the first
place.
Human punching bag
Tie a enemy to a lamp post using the Web Hanger move. You can then just
beat them up until you get tired of doing so.
Continue beating
After defeating a criminal after a crime, you can keep beating on him
until you leave.
Reaching Liberty and Ellis Islands
The only way to get to Liberty Island and/or Ellis Island is to hitch a
ride on the patrolling helicopters that surround the islands. To do this,
stand on the edge of the Manhattan island where you can see the Statue Of
Liberty and the other island (Ellis Island). Then, look up and watch for
helicopters. They are much easier to spot in the daylight hours, and may
only appear during this time. Then, charge-jump and web-sling to attach to
one. Wait for it to get close to the island and/or the other helicopter.
You will know when to make the jump for the islands. Also, when you must
get to Liberty Island, keeping swinging to the island until you see eight
little red dots. Then, drop into the water and you will float all the way
over to the island. To get to the Statue Of Liberty from Quentin Becks,
first jump hard then keep web swinging from the UFO. While doing that,
keep jumping and getting boost by pressing L2 at the bottom of a swing.
Keep doing this, even when you fall.
Destroying Orbs at the Statue Of Liberty
First, attach to one of Mysterio’s “UFOs” and it will fly you high up.
Jump off and Websling around until you are close enough to an Orb to
Webzip toward it. Once there, you will remain floating. Just use a simple
punch attack to destroy it.
Following Black Cat
In the missions where you have to follow Black Cat, try not to swing from
building to building because you will not be very accurate and fall too
far behind. Instead, try flinging yourself from building to building. To
do this, hold the X (Jump) and when it is fully charged, also hold L2
(Turbo). Then, still holding L2 + X, run to the edge of the building and
release X, but continue to hold L2. This will fling Spider-Man farther
than just jumping, and is much more accurate than swinging. Also, if you
are just about to land on a building, but are slightly short of making it
to the top, try using the zip line (L2, R2) when you can still see the top
of the building. Note: You must buy the zip line first. It should attach
to the top and zip you over.
Saving the reporters from Mysterio
When you start the level, you are on the top of the Daily Bugle. Charge
your jump and sprint towards the destination marker and begin swinging.
When Spider-Man says “The conference is starting, I’m going to be late”,
you should be near a black building with green lights behind it. The green
lights are the conference hall. Sprint through the center of this building
and start swinging to the right. The entrance is on the right hand side.
Sprint into the building and directly to the stairs. Sprint up the
right-hand side to the top floor and in the second door on your left.
Note: Jumping up floors saves a few seconds, but do not wait to charge
your jump. When you enter the room, there will be an intermission sequence
of Spiderman meeting Mysterio, and two reporters hanging from the
balconies. Save the one on the right first, since he is closest to
falling. When you pull him to you by pressing Triangle, charge your jump
and sprint towards the balcony that you came in on. When you reach the
edge of the balcony, release Jump. The jump alone will not get you there.
When you start to fall, cast a web and swing onto the balcony. Press
Triangle to put the reporter down. Repeat this for the reporter on the
left. When you have safely rescued the two falling reporters, go back to
the balcony on the right. There should be another reporter on that
balcony. Repeat the steps for saving the falling reporters. Swing down to
the stage and fight off some of Mysterio’s alien flyers. Note: Your web
attacks will not have any effect on the flyers, however your normal
attacks will. Grab one of the reporters and charge a jump. When your jump
is fully charged, jump straight up. When at your full height, cast a web
and wait for it to stop swinging. Repeat this until at maximum height.
Start swinging towards one of the two balconies that the reporters were
on. If you are not high enough, charge a jump and release. Repeat this for
the other two reporters, then finish of the flyers. An intermission
sequence will start, and you will have completed the level.
Saving Aunt May from Doc Ock
First, fail the mission by losing Ock. Then when you restart the mission
next to the helicopter, Web Swing and try to attach a Web Swing to the
helicopter. Additionally, it is much easier to web swing to the
helicopter, or make your web attach to the chopper. All you have to do is
dodge the buildings. It is also possible to attach you web to other
choppers that are just flying around in the city.
Reaching Liberty and Ellis Islands
The only way to get to Liberty Island and/or Ellis Island is to hitch a
ride on the patrolling helicopters that surround the islands. To do this,
stand on the edge of the Manhattan island where you can see the Statue Of
Liberty and the other island (Ellis Island). Then, look up and watch for
helicopters. They are much easier to spot in the daylight hours, and may
only appear during this time. Then, charge-jump and web-sling to attach to
one. Wait for it to get close to the island and/or the other helicopter.
You will know when to make the jump for the islands. When you must get to
Liberty Island, keeping swinging to the island until you see eight little
red dots. Then, drop into the water and you will float all the way over to
the island. To get to the Statue Of Liberty from Quentin Becks, first jump
hard then keep web swinging from the UFO. While doing that, keep jumping
and getting boost by pressing L2 at the bottom of a swing. Keep doing
this, even when you fall.
Destroying Orbs at the Statue Of Liberty
First, attach to one of Mysterio’s “UFOs” and it will fly you high up.
Jump off and Websling around until you are close enough to an Orb to
Webzip toward it. Once there, you will remain floating. Just use a simple
punch attack to destroy it.
Saving Doc Ock in First Encounter
First, wait until the field goes inward then attack the computer. Quickly
get back to dodge the field coming towards you. Do not forget to use your
Spider Sense to avoid the bolts. Then, charge your jump until it is full,
sprint with L1, and quickly jump through the opening to the other computer
and destroy it. Then, watch for the new pattern in the movement of the
field. When the field is going inward, Charge Jump through the opening
again. Repeat this until you successfully destroy all of the computers.
Exiting Wall Of Mirrors in Mysterio’s Apartment
Go up to a mirror and punch it three times as the clone is coming out.
Then, beat the clone up. Using a Web Ball (L2 + Triangle) works well. Be
very careful to only approach one mirror at a time, as the Spider-Man
clones that appear are very difficult to defeat if there are too many.
Repeat this until you find the door that you can use to exit.
Approach a mirror and break the glass as the twisted reflection comes out.
Continue breaking mirrors until you see a beam come from the broken mirror
to the ceiling. Once you find a beam, break every third mirror to find all
the beams. When all beams are showing, the exit will be revealed.
When in the fun house on Mysterio’s level, at the mirrors walk around the
room until you get about four clones out. No more can now appear. Run
around and break all of the mirrors. Then, defeat the four clones.
A simple way to find an exit is to skip busting up all the mirrors, and
instead wait until you find one that emits a ray of energy into the middle
of the room. Once you have found this one, skip every other two and break
the third one from it. This way, you will fight less clones and find the
door faster.
Defeating armored power suits
If you defeat the power suits the first time sometimes people will tell
you that they are attacking random people. If there are two or more, do
not worry. First, attack the one that is in the way of another power
suit’s fire. If your health is low, at least one purple crime is going on
go to it and beat it. If it is a mugging, gang war, etc., wrap up
everybody in webbing. Grab one person and swing to a tall building. It
does not have to be that tall. Swing, turbo, charge jump, and release X at
the top of the jump. Turn and repeat until you get to the top. Repeat and
when all opponents are defeated, you will get Hero Points and health. Go
back and fight them by using the same tactic. Until there is one
remaining, stay behind him and attack him. When you defeat them all, you
will get 500 Hero Points and health. Also, if you find yourself low in
health when fighting the power suits, find a quick thug fight or store to
charge up your health. Also, if you lead them just right, they will
destroy each other until there is only one remaining. Then lock on, and
stay behind them. Additionally, jump near an armored power suit and
pressing Square, X. Spider-Man will kick off the power suit. You might get
hit once or twice, but it works. Keep moving and do not stand still.
Defeating blocking thugs
The best way to defeat blocking thugs is to buy the Whirlwind Kick. This
will hurt multiple thugs plus the one you are already fighting. It covers
a lot of distance and is very strong. Also, climb up on a wall enough to
web them up. Then press Triangle to web them up. Press Left Analog-stick
Up to sling them up there, and press Square repeatedly until the thug is
defeated.
Defeating enemies
To defeat enemies that block your attacks, have guns, or dodge your web,
use the Web Splash maneuver (L2 + Triangle). This will quickly cover them
up with webbing and will make them easier to defeat. To defeat enemies
easily, just throw them off a high building. Use an easy combo such as L1
+ Square, then Charge Jump and press Square repeatedly, or just use L1 +
Square frequently.
Defeating Bosses
When facing the Rhino or other Bosses, press Up to make everything slow
down except yourself. This move also allows you to punch and hit much more
effectively.
Defeating Calypso
This is only applicable if you have already purchased the Fight Arena and
unlocked the Boss Battle mode. Calypso is, perhaps one of the most
annoying bosses Ever, and defeating her is not much more than a chore. The
best strategy is to chase after her if desired, but you will find she
teleports away soon after you hit her, or before the first hit. The trick
is to find the magic staff that is randomly located throughout the arena,
and punch it so that it stops gyrating. Once you see that it is standing
still, race over to Calypso. You will noticed that she is tired and cannot
move. Take as many hits on her as possible until she regains her strength
and teleports away.
Defeating Doc Ock
When you fight Doc Ock for the last time, save up your Spidey Sense
energy. When it gets too full or half-way, let him get close and active
it. This will help you defeat him without losing health. Note: If you can
get good hits on him when three of his four arms are down, you will take
little damage if you are careful.
When facing Doc Ock in the final battle, stand your ground in a corner and
let him approach you. When he arrives, beware of his tentacles. Dodge them
one by one pressing Circle when Spider- Man’s head flashes, then respond
to each dodge by pressing Triangle and shooting a web at the Doc’s
tentacles to bind them to the wall or the ground. When all four tentacles
are bound to either the ground or the wall, run towards the Doc by holding
L1 then pressing Square, performing an uppercut which sends the Doc in the
air. Then, hold and release X and continue to press Square rapidly. When
the Doc falls to the ground, continue to perform combos to him by pressing
Square, but beware of his tentacles. Doc Ock will use them to throw you
repeatedly. Web out of there after one combo and move to another corner
and repeat the process until the Doc is defeated.
An easy way to defeat Doc Ock at either on the train or in his laboratory
is to use your Spider reflexes. By doing this, you will slow down time and
can counter his tentacles much easier. When you run out of juice in your
Hero Meter, swing around the area performing tricks to get the meter
refilled. Then, go after Doc Ock once again.
When fighting on the train with Doc Ock, go into Spider Sense mode to make
it easier. You only have to face two of his tentacles, but if he gets you,
he will see more.
The best way to defeat Doc Ock is to swing and use the kicking ability. If
you do not have this ability, you can always buy it at the Spidey Store.
This is very effective and is safe because Doc Ock cannot hit you while
you are swinging in the air.
Defeating Mysterio at the Speedy Mart
When fighting Mysterio at the Speedy Mart, the battle is very short. Just
punch him a few times to defeat him and prepare yourself to reveal
Mysterio’s true identity. Also when fighting Mysterio at the Speedy Mart,
simply execute a Sprinting Uppercut (L2 + Square). This will knock off his
head piece to reveal who he really is.
Defeating Mysterio at the Statue Of Liberty
First, charge up your jump meter and swing from one alien ship to another
until you get to the main base with the Orbs. From there, swing from the
poles connected to the Orbs. Target the Orbs then charge your Jump meter
and speed up your Swing Speed with L1 to get close to or under the Orb.
Then, attack it and repeat for the rest of the Orbs. When you finally
destroy all of the Orbs, swing onto the center platform and use Spider
Reflex. The fan is already slowed, but Spider Reflex slows it down even
more. From here, jump up and hit the plant-looking thing. You may need to
destroy the Orbs again if you do not defeat Mysterio fast enough.
Defeating Rhino
When Rhino tries to hit you, there will be a flash above Spider-Man’s
head. Press Circle when this happens. When Rhino stops spinning, he will
be dizzy. Punch him until he recovers, then he will charge at you. Jump
over him. Do not punch or web him. If you web him you will get hurt. If
you punch him it will not have any affect because there is metal around
his body. Also when fighting Rhino, a flash appears above Spider-Man’s
head. Dodge his attacks and when he is dizzy, turn on the spider senses
and hit him. When he recovers, dodge his attacks and repeat the process.
After you defeat Rhino (when Spider-Man hangs him upside down from the
building), you can jump up and attack him to hear him say “That’s not
fair!!,” along with a few more remarks.
Defeating Shocker
To defeat Shocker the second time that you fight him, climb up the wall
directly across from Black Cat and press the switch. The force field will
deactivate. Then, charge towards Shocker. Stay away from the middle, as
Shocker will stay on the sides. Uppercut him into the air. Jump up and do
an air combo. He will fall down. Charge him again and do the same thing.
This time he will start to charge for a blast. Run away and do charged
jump as far from him as possible. The force field will turn on again.
Repeat the strategy from beginning. When Shocker loses about half of his
life, Black Cat will shut down the force field for good.
Twin Towers location
It is actually possible to find the lights pointed to the sky that
replaced the Twin Towers. It is located on the southwestern side of the
city near the coast. It will be found in a big space on the map, and its a
lot easier to see at night when the lights are on. Also, the memorial
lights representing the Twin Towers can be easily found by using the map
and swinging to the Financial District. Look for a large open space, which
is Ground Zero.
Spider-Man: The Movie references
Certain building can be referenced to the first Spider-Man game. For
example, the skyscraper where you have the final fight with the Vulture in
the first game can also be found in the second game. The bridge where you
fought the Green Goblin can also be found in the game, but you cannot pass
about halfway on it to the next city. Also, the bridge that the Green
Goblin tries to blow-up and you must save is also in this game. Also,
between Midtown and Gramercy is a building with a green point at the end
of it. It is the second tallest building right after the Empire State
Building. If you there, on top you will see feathers from the previous
game, when you fought Vulture.
The Distillers reference
Travel to the Garment District and find the two big storage tanks. The
wall across the street has graffiti with the name of the band who sung the
games theme song, The Distillers.
Mysterio’s references
“Give me your tired, your poor, your huddled masses so I may enslave
them all.” is an altered version of the saying on the Statue Of Liberty.
“Klaatu Verada Nicto” is spoken in movies “The Day The Earth Stood
Still” and “Army Of Darkness”.
“You have no chance to survive make your time” is a line from the Sega
Genesis game Zero Wing, which also originated the “All your base are
belong to us” phrase
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Comments
u need better strategys because these realy suck big time. next time u need to have directions on how to find the store u need to buy upgrades in. this websight sucks monkey balls.
u need better strategys because these realy suck big time. next time u need to have directions on how to find the store u need to buy upgrades in. this websight sucks monkey balls.
It would be awesome if you put on your site how to hang upside down from your web (from a protruding object like a crane or a ledge) in the spiderman 2 game, I forgot how.

u need better strategys because these realy suck big time. next time u need to have directions on how to find the store u need to buy upgrades in. this websight sucks monkey balls.